ton").style.display = ""; } } // Returns true if the string passed in contains any characters prone to evil. function ContainsBadChars(theirWord) { for (var i = 0; i < theirWord.length; i++) if (BadChars.indexOf(theirWord.charAt(i)) >= 0) return true; return false; } // Pads a number out to three characters. function PadNumber(number) { if (number < 10) return "00" + number; else if (number < 100) return "0" + number; else return "" + number; } // Returns the table cell at a particular pair of coordinates. function CellAt(x, y) { return document.getElementById("c" + PadNumber(x) + PadNumber(y)); } // Deselects the current word, if there's a word selected. DOES not change the value of CurrentWord. function DeselectCurrentWord() { if (CurrentWord < 0) return; var x, y, i; document.getElementById("answerbox").style.display = "none"; ChangeCurrentWordSelectedStyle(false); CurrentWord = -1; } // Changes the style of the cells in the current word. function ChangeWordStyle(WordNumber, NewStyle) { if (WordNumber< 0) return; var x = WordX[WordNumber]; var y = WordY[WordNumber]; if (WordNumber<= LastHorizontalWord) for (i = 0; i < WordLength[WordNumber]; i++) CellAt(x + i, y).className = NewStyle; else for (i = 0; i < WordLength[WordNumber]; i++) CellAt(x, y + i).className = NewStyle; } // Changes the style of the cells in the current word between the selected/unselected form. function ChangeCurrentWordSelectedStyle(IsSelected) { if (CurrentWord < 0) return; var x = WordX[CurrentWord]; var y = WordY[CurrentWord]; if (CurrentWord <= LastHorizontalWord) for (i = 0; i < WordLength[CurrentWord]; i++) CellAt(x + i, y).className = CellAt(x + i, y).className.replace(IsSelected ? "_unsel" : "_sel", IsSelected ? "_sel" : "_unsel"); else for (i = 0; i < WordLength[CurrentWord]; i++) CellAt(x, y + i).className = CellAt(x, y + i).className.replace(IsSelected ? "_unsel" : "_sel", IsSelected ? "_sel" : "_unsel"); } // Selects the new word by parsing the name of the TD element referenced by the // event object, and then applying styles as necessary. function SelectThisWord(event) { if (CrosswordFinished) return; var x, y, i, TheirWord, TableCell; // Deselect the previous word if one was selected. document.getElementById("welcomemessage").style.display = "none"; if (CurrentWord >= 0) OKClick(); DeselectCurrentWord(); // Determine the coordinates of the cell they clicked, and then the word that // they clicked. var target = (event.srcElement ? event.srcElement: event.target); x = parseInt(target.id.substring(1, 4), 10); y = parseInt(target.id.substring(4, 7), 10); // If they clicked an intersection, choose the type of word that was NOT selected last time. if (TableAcrossWord[x][y] >= 0 && TableDownWord[x][y] >= 0) CurrentWord = PrevWordHorizontal ? TableDownWord[x][y] : TableAcrossWord[x][y]; else if (TableAcrossWord[x][y] >= 0) CurrentWord = TableAcrossWord[x][y]; else if (TableDownWord[x][y] >= 0) CurrentWord = TableDownWord[x][y]; PrevWordHorizontal = (CurrentWord <= LastHorizontalWord); // Now, change the style of the cells in this word. ChangeCurrentWordSelectedStyle(true); // Then, prepare the answer box. x = WordX[CurrentWord]; y = WordY[CurrentWord]; TheirWord = ""; var TheirWordLength = 0; for (i = 0; i < WordLength[CurrentWord]; i++) { // Find the appropriate table cell. if (CurrentWord <= LastHorizontalWord) TableCell = CellAt(x + i, y); else TableCell = CellAt(x, y + i); // Add its contents to the word we're building. if (TableCell.innerHTML != null && TableCell.innerHTML.length > 0 && TableCell.innerHTML != " " && TableCell.innerHTML.toLowerCase() != " ") { TheirWord += TableCell.innerHTML.toUpperCase(); TheirWordLength++; } else { TheirWord += "•"; } } document.getElementById("wordlabel").innerHTML = TheirWord; document.getElementById("wordinfo").innerHTML = ((CurrentWord <= LastHorizontalWord) ? "Across, " : "Down, ") + WordLength[CurrentWord] + " letters."; document.getElementById("wordclue").innerHTML = Clue[CurrentWord]; document.getElementById("worderror").style.display = "none"; document.getElementById("cheatbutton").style.display = (Word.length == 0) ? "none" : ""; if (TheirWordLength == WordLength[CurrentWord]) document.getElementById("wordentry").value = TheirWord; else document.getElementById("wordentry").value = ""; // Finally, show the answer box. document.getElementById("answerbox").style.display = "block"; try { document.getElementById("wordentry").focus(); document.getElementById("wordentry").select(); } catch (e) { } } // Called when the user clicks the OK link. function OKClick() { var TheirWord, x, y, i, TableCell; if (CrosswordFinished) return; if (document.getElementById("okbutton").disabled) return; // First, validate the entry. TheirWord = document.getElementById("wordentry").value.toUpperCase(); if (TheirWord.length == 0) { DeselectCurrentWord(); return; } if (ContainsBadChars(TheirWord)) { document.getElementById("worderror").innerHTML = "The word that you typed contains invalid characters. Please type only letters in the box above."; document.getElementById("worderror").style.display = "block"; return; } if (TheirWord.length < WordLength[CurrentWord]) { document.getElementById("worderror").innerHTML = "You did not type enough letters. This word has " + WordLength[CurrentWord] + " letters."; document.getElementById("worderror").style.display = "block"; return; } if (TheirWord.length > WordLength[CurrentWord]) { document.getElementById("worderror").innerHTML = "You typed too many letters. This word has " + WordLength[CurrentWord] + " letters."; document.getElementById("worderror").style.display = "block"; return; } // If we made it this far, they typed an acceptable word, so add these letters to the puzzle and hide the entry box. x = WordX[CurrentWord]; y = WordY[CurrentWord]; for (i = 0; i < TheirWord.length; i++) { TableCell = CellAt(x + (CurrentWord <= LastHorizontalWord ? i : 0), y + (CurrentWord > LastHorizontalWord ? i : 0)); TableCell.innerHTML = TheirWord.substring(i, i + 1); } DeselectCurrentWord(); } // Called when the "check puzzle" link is clicked. function CheckClick() { var i, j, x, y, UserEntry, ErrorsFound = 0, EmptyFound = 0, TableCell; if (CrosswordFinished) return; DeselectCurrentWord(); for (y = 0; y < CrosswordHeight; y++) for (x = 0; x < CrosswordWidth; x++) if (TableAcrossWord[x][y] >= 0 || TableDownWord[x][y] >= 0) { TableCell = CellAt(x, y); if (TableCell.className == "ecw-box ecw-boxerror_unsel") TableCell.className = "ecw-box ecw-boxnormal_unsel"; } for (i = 0; i < Words; i++) { // Get the user's entry for this word. UserEntry = ""; for (j = 0; j < WordLength[i]; j++) { if (i <= LastHorizontalWord) TableCell = CellAt(WordX[i] + j, WordY[i]); else TableCell = CellAt(WordX[i], WordY[i] + j); if (TableCell.innerHTML.length > 0 && TableCell.innerHTML.toLowerCase() != " ") { UserEntry += TableCell.innerHTML.toUpperCase(); } else { UserEntry = ""; EmptyFound++; break; } } // If this word doesn't match, it's an error. if (HashWord(UserEntry) != AnswerHash[i] && UserEntry.length > 0) { ErrorsFound++; ChangeWordStyle(i, "ecw-box ecw-boxerror_unsel"); } } // If they can only check once, disable things prematurely. if ( OnlyCheckOnce ) { CrosswordFinished = true; document.getElementById("checkbutton").style.display = "none"; } // If errors were found, just exit now. if (ErrorsFound > 0 && EmptyFound > 0) document.getElementById("welcomemessage").innerHTML = ErrorsFound + (ErrorsFound > 1 ? " errors" : " error") + " and " + EmptyFound + (EmptyFound > 1 ? " incomplete words were" : " incomplete word was") + " found.ico250 -->
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